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When sent to a remote location, the video stream may be saved, viewed or on sent there.Unlike an IP camera (which connects using Ethernet or Wi-Fi), a webcam is generally connected by a USB cable, or similar cable, or built into computer hardware, such as laptops.
When "captured" by the computer, the video stream may be saved, viewed or sent on to other networks via systems such as the internet, and emailed as an attachment.Webcams have been used for augmented reality experiences online.One such function has the webcam act as a "magic mirror" to allow an online shopper to view a virtual item on themselves.Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control.For example, the position of a single light source can be tracked and used to emulate a mouse pointer, a head-mounted light would enable hands-free computing and would greatly improve computer accessibility.Webcams can be used to take video clips and still pictures.
Various software tools in wide use can be employed for this, such as Pic Master (for use with Windows operating systems), Photo Booth (Mac), or Cheese (with Unix systems).They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated by spyware.The most popular use of webcams is the establishment of video links, permitting computers to act as videophones or videoconference stations.The term "webcam" (a clipped compound) may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet.Some of them, for example, those used as online traffic cameras, are expensive, rugged professional video cameras.This can be applied to games, providing additional control, improved interactivity and immersiveness.