Cubase updating media file
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An audio event doesn't necessarily need to play the full clip — it's possible for the event to start and finish at any point within the clip — and you can even have multiple audio events on different tracks playing from the same clip simultaneously.In the same way that a MIDI part contains MIDI events, an audio part is a collection of audio events.
There are many ways to create regions in Cubase, including manually in the Sample Editor.
When a region is selected, you can resize it graphically by dragging the Region Start and End flags in the Sample Edit window, just as you can change the start and end points of the audio event you're editing by dragging the Event Start and End flags.
Once you've defined regions, such as drum hits, notes, or other useful sections, you can use them in your Project by dragging the region from the unlabelled column in the Region List to the Project or Audio Part Editor windows, which creates a new audio event based on that region.
For example, say you create a four-bar pattern from four one-bar events and want to duplicate the four-bar pattern several times.
Grouping the four Events into a Part makes this easier to manage.
The Pool shows that each clip is used by an event once in the Project.
We take a look at the concepts of audio files, clips, events, parts and regions in Cubase, and explain how you can manage these objects in the Pool window.
You can put a group of audio events in a track into an audio part by selecting the appropriate events and choosing Audio / Events to Part.
This can be useful when you want to group a series of events into one object for moving and copying, ensuring that everything stays together in the correct positions.
To do this, open the Sample Editor by double-clicking an audio event in either the Project window or Audio Part Editor (double-clicking an audio part in the Project window always opens the Audio Part Editor).
The Sample Editor always shows the complete clip that an audio event is taken from, but the parts of the clip not used by the audio event you're editing are always greyed out.
Double-clicking an audio part opens the Audio Part Editor, which allows you to work with the events inside the part just as you would in the Project window.